Everything the site says, with the numbers behind it.
Nonconformist Ducks launched in 2021 and did things nobody else was doing: the first burn mechanics, the first mutable metadata, the first RWA, the first in-collection tier system. Four collections, 22,953 NFTs, and a community that stayed through years most projects didn't survive.
The problem is arithmetic. 22,953 NFTs across four collections is too much supply for any of them to matter. The mechanics that made us pioneers in 2021 are standard today. And a static JPEG, however good the art, is no longer a reason for anyone to show up.
So we are collapsing everything into 2,222 ducks and building an economy around them.
2,000 Ducks 2.0. The bare duck body — what the community knows as the 4T. It arrives naked. Everything after that is yours to build: traits, name, story, history. No two will end up alike, because no two owners will make the same choices.
222 Legacy Ducks. Your original duck crosses over whole, art intact, and locks forever — no upgrades, no edits. The 2021 museum, living inside the new collection. Same membership, same rights, permanently frozen art.
Legacy opens after the burn window. Purchased with $NONCO, priced once we see how the burn lands. If you're holding a grail, nothing is being taken from you and nothing needs to be decided today.
Path A — Burn for a Duck 2.0. Four ducks make one. OG or Hell, any combination, 1:1. No token involved, no waiting, no claim list. Burn and mint in a single transaction.
Path B — Burn for $NONCO. Burn ducks for tokens instead. Emission depends on the TYPE trait of each duck — the rarer the duck, the more it emits.
These paths do not mix. $NONCO can never be used to mint a Duck 2.0. A duck goes one way or the other, and that choice is yours.
Both paths open and close together. After 30 days, emission stops permanently. We may reopen a window in the future — that's a decision for later, not a promise.
2nd Gen and Upside are not in this stage. They are not excluded; they enter later with their own mechanism and their own table. Holders of those collections lose nothing by waiting.
$NONCO is created exactly one way: burning OG or Hell ducks through Path B during the window. There is no team mint, no pre-sale, no unlock schedule, no inflation.
Base unit: 1 common duck = 100 $NONCO. Everything else is a multiplier.
Counts below are movable supply — tokens alive in holder wallets, verified directly on-chain in August 2026. Burned ducks are excluded.
| Type | Count | Multiplier | $NONCO |
|---|---|---|---|
| Royalty | 2 | 5× | 500 |
| 1-1 | 15 | 3× | 300 |
| Decoupled | 38 | 3× | 300 |
| Assembled | 270 | 3× | 300 |
| Deserter | 1 | 2× | 200 |
| Bedouin | 29 | 2× | 200 |
| Zombie | 56 | 2× | 200 |
| Vegas Ducks | 90 | 2× | 200 |
| Angel | 150 | 2× | 200 |
| Upper Class | 299 | 2× | 200 |
| Royal Army | 348 | 1.5× | 150 |
| All others | — | 1× | 100 |
| Type | Count | Multiplier | $NONCO |
|---|---|---|---|
| Dark Royalty | 1 | 5× | 500 |
| 1-1 | 4 | 3× | 300 |
| Sinner | 9 | 3× | 300 |
| Decoupled | 21 | 3× | 300 |
| Assembled | 186 | 3× | 300 |
| Upper Class | 41 | 2× | 200 |
| Horseduck | 624 | 2× | 200 |
| Demon | 526 | 2× | 200 |
| Gatekeeper | 132 | 4× + 1× per soul | 400 + 100/soul |
| All others | — | 1× | 100 |
On Gatekeepers. Every aspirated soul represents something a holder burned in 2021 — NFTs, keys, potions, things with real cost. That history is read directly from the contract and paid out individually. The 132 movable Gatekeepers hold 3,622 souls between them. The largest single Gatekeeper carries 339 souls and emits 34,300 $NONCO. That is the largest individual reward in the project, and it belongs to the person who made the largest bet.
| Collection | Movable supply | Max emission |
|---|---|---|
| OG | 7,346 | ~880,000 |
| Hell | 6,733 | ~1,239,000 |
| Total | 14,079 | ~2,119,000 |
That is the absolute ceiling if every remaining duck went to Path B. It won't — ducks that go to a Duck 2.0 can't go to token, and Path A alone consumes up to 8,000 of them. The two paths compete for the same finite supply, which caps emission structurally. Realistic emission is well below one million.
Whatever isn't burned is never minted. The token launches deflationary by construction.
When the window closes, emission ends. From that point supply is frozen and can only go down. $NONCO trades on the open market — anyone who wants in buys it there. Every action in the ecosystem burns tokens.
| Destination | Share |
|---|---|
| 🔥 Burn | 70% |
| Team | 30% |
No treasury sitting on tokens. No fund that has to sell them later. Seventy cents of every dollar spent is destroyed permanently.
This is the most important economic rule in the project. Everything in the Studio is priced in a fixed number of tokens — not in dollar equivalents. A pack costs N $NONCO today and N $NONCO in three years.
The consequence: with supply falling and prices nominal, every new participant has to buy tokens off the market to play, and there are fewer tokens available each month than the month before. The token appreciates as a function of activity, not speculation.
It also means that when $NONCO rises, the same pack costs more in dollars. That is the mechanism working as designed, not a bug. Our response is never to cut nominal prices — it's to release new products at lower nominal price points and let older ones become premium goods.
Where a blank duck becomes a character.
Every duck is a page, not a picture. It holds the duck itself (viewable large, editable trait by trait), a name you choose, a story you write, badges for what it has done, and its age — how long you've held it.
| Travels with the NFT | Stays with the wallet |
|---|---|
| Traits | Badges |
| Name | Age |
| Story |
You sell a finished character — art, identity, narrative. What you don't sell is your record. Merit isn't for sale; the work is.
Every Duck 2.0 comes with a free starter pack. Eyes, beak, hair — a complete basic look, identical in quality for everyone, so nobody starts behind on luck. It shows you how the machine works and leaves your duck standing in a room full of things it doesn't have yet.
Three rarity tiers at three prices. Common traits appear often in the low tier; genuinely scarce ones only appear in the top. The rarest traits are hard to get on purpose, because whoever pulls one needs to be able to capitalize on it.
Send your duck traveling. It comes back with traits from where it went — seasonal, location-specific, and gone when the trip closes. Retired traits never emit again, which is what gives the trait market a reason to exist.
Each month, ducks are selected for the video series episode. Selection draws on the character you built: the traits, the story you wrote, and the age of your holding. Selected ducks get paid. Your duck stops being an avatar and starts being a character with a career.
One-on-one games between ducks, wagered in $NONCO, with a small tax that follows the standard split. Entertainment the community generates for itself.
Traits are their own on-chain collection (ERC-1155). They live in your wallet, they're yours, and you can sell them.
That matters for two reasons. A rare trait is an asset, not a decoration — pull one and you can realize it. And every trade generates royalties, which is what funds everything in the next section.
10% royalties, enforced. Both on ducks and on traits.
All royalties — duck sales and trait sales — arrive in ETH.
| Destination | Share |
|---|---|
| Project | 70% |
| Team | 30% |
The project's 70% splits evenly between the video series (payments to ducks cast in each monthly episode) and the weekly giveaway (prize pool, drawn weekly, open to every duck).
Rewards are always paid in ETH, never in $NONCO. The token only ever moves in one direction: into the fire. Nothing we distribute puts sell pressure on it.
Hard supply. 2,222 forever. No owner mint, no expansions, no second collection of ducks.
Entry demand. Getting in requires burning old ducks. That puts buy pressure on OG and Hell for 30 days, and the window is the only way in at that price.
Real yield. A duck that earns weekly, in ETH, gets valued on cash flow instead of vibes.
Deflation. 70% of every spend burns. More activity means less supply means every remaining token buys more.
Scarcity within scarcity. 222 permanently frozen Legacy ducks. Retired seasonal traits that can never be minted again. Hand-built characters that took months.
External demand. Cemetery 2021 — a revival platform for dead 2021-era projects, fueled by $NONCO — brings outside capital into the token. Designed once the core loop is proven.
| Cadence | What |
|---|---|
| Weekly | Giveaway draw |
| Monthly | Series episode + casting + new trait drop |
| Seasonal | Suitcase destinations, community events |
| Milestones | Legacy, 2nd Gen and Upside, Cemetery 2021 |
Stage 1 — The Burn. 30 days. Ducks 2.0 and $NONCO. Both paths open, both close together.
Stage 2 — The Studio. Character sheets, packs, suitcases, trait market. Token liquidity opens. Weekly giveaway and casting begin.
Stage 3 — Legacy. 222 seats open, priced in $NONCO once the burn tells us what demand looks like.
Stage 4 — 2nd Gen and Upside. Their own conversion mechanism.
Stage 5 — Cemetery 2021. External demand layer.
Low migration. More than half of current wallets have been inactive for years. If migration comes in low, the cap may not fill. That isn't fatal — unminted ducks and unemitted tokens simply never exist, which makes what does exist scarcer. And we can reopen a window later.
Token price during the window. $NONCO is handed out for burning and has no market until the window closes. It should be worth very little at first. That's intentional: we want people burning to play, not burning to flip. Appreciation is a Stage 2 outcome, not a Stage 1 promise.
Royalty dependence. The Pond Fund is funded by trading volume, which is cyclical. Quiet markets mean smaller prizes. We accumulate rather than distribute everything weekly, so the fund smooths across good and bad months.
Newcomer entry cost. If the token appreciates sharply, entry gets expensive for new participants. We address this with low-nominal-price products, never by cutting prices on existing ones.
Grails. Nobody is required to burn anything. Rare ducks emit far more $NONCO, and Legacy exists for people who want their original art to cross over intact. If you'd rather hold your Invisible untouched forever, that remains a valid choice.
| Collection | Address |
|---|---|
| OG | 0x0F4B28D46CAB209bC5fa987A92A26a5680538e45 |
| Hell Ducks | 0x7B7dAd77E4090160F9cB6BA57A5a774c12D4c28a |
| 2nd Gen | 0x488FB59d73669d5A1cDf0960214563756594C528 |
| Upside Ducks | 0xc6426937D6EF8Db8eA49E3c0FDA3BF0f24eBD561 |
Burns route to 0x000000000000000000000000000000000000dEaD and are irreversible.
New contracts, addresses and audit details published before the window opens.
Deliberately unpriced until we have data from the burn:
Experimental project. $NONCO and the NFTs are not investments or securities. Nothing on this site is financial advice.